![how to assign rooms in superluminal how to assign rooms in superluminal](https://s2.studylib.net/store/data/010497026_1-78d16a7469a619bec0c0f55ed69f4219-768x994.png)
Phlakes - for awesome work on FTL:Remastered, from which I have appropriated the pretty system icons :E Sleeper Service, TaxiService, The Legacy, English Narwhal - for beta-testing of the new editor, and lots of good suggestions Vhati - for being an immeasurably helpful person over the course of last year, always answering my questions when I pestered him Without Vhati's help, the editor would likely never have worked on Mac and Linux If the editor has crashed, please attach the contents of editor-log.txt in the post, preferably between tags - keep in mind that the log is wiped each time the editor starts - as well as steps to reproduce the crash, if possible. In case of problems, consult the FAQ, or ask here in this thread. The first time you run the program, you may be asked to point the editor to FTL's installation, but most of the time this should be located automatically.
HOW TO ASSIGN ROOMS IN SUPERLUMINAL CODE
Source code is available at Github - readme_developers.txt contains everything you need to know to be able to compile the code by yourself.Įxtract the editor from the archive, then run it. Important: The editor requires at least Java 6 in order to run. It is a complete rewrite of, and successor to, the original Superluminal editor. Superluminal2 is a ship editor for FTL - it provides a layer of abstraction over the game's files, aiming to make the task of creating a functional ship much easier and less daunting.